⚔️ GLOBAL WAR 1936 v4.3 COMBAT CALCULATOR ⚔️

A free browser-based combat calculator for Global War 1936 v4.3. Calculate attack and defense odds for all unit types including infantry, armor, aircraft, naval, and submarines. Supports all national abilities, terrain modifiers, amphibious assaults, fortifications, and saved scenarios.

⚔️ ATTACKING FORCES
↕ Drag or use arrows to set casualty priority (top = first killed)
🚢 Destroyers: not detected
Units: 0   IPP: 0
🛡️ DEFENDING FORCES
↕ Drag or use arrows to set casualty priority (top = first killed)
🚢 Destroyers: not detected
Units: 0   IPP: 0
⚙️ COMBAT MODIFIERS
🏛️ CITY COMBAT
Inf def +1, TS[1] vs vehicles, vehicles atk -2, 3-round limit
All defenders -1, no vehicle penalty
🇩🇪 GERMAN
Vehicles ignore -2 in cities
Germans +1 atk, Soviets -1 def (all rounds)
🇯🇵 JAPANESE
Aircraft gain FS, all enemy -1 def round 1, no 3-round city limit, disables scrambling
Japanese infantry +1 def in Home Country
Loaded cruisers/battleships -1 defense (not in v4.2 or v4.3 rulebook — house rule only)
v4.3: movement penalty only — no combat effect (checkbox kept for saved scenario compatibility)
Each fires A:7 FS TS[1-3] vs surface ships only
🇨🇳 KMT / CCP CHINA
KMT Low Morale auto-activates when KMT China selected as attacker. Regular inf & cavalry retreat permanently on 10+. Not Militia, Airborne, Marines.
🏔️ TERRAIN
Attacker land -1 all rounds. Mountain Inf/Foreign Legion/Gurkhas exempt + get +1 def. No blitz.
Attacker land -1 round 1 only. Mountain Inf/Foreign Legion/Gurkhas exempt + get +1 def. No blitz.
Attacker land -1 round 1 only. Marines exempt.
Attacker land -1. Foreign Legion unaffected +1. DAK unaffected.
Vehicles -2 atk/def. Gurkhas +1 atk.
Vehicles -2 atk/def.
1 round of combat only.
🏰 FORTIFICATIONS
Each: D:5, two first strikes vs land attackers round 1. All inf +2 def round 1. Cannot be targeted as casualty.
D:6, two first strikes (double casualties), Inf def +3 round 1. ALL attacker land = double casualties every round.
⚙️ GENERAL
Keep at least 1 non-Militia land unit alive to occupy. Casualties redirected away from last eligible unit.
⚓ AMPHIBIOUS
Infantry-class suffer double casualties round 1. Non-infantry wait until round 2.
Infantry no longer suffer double casualties. Requires Amphibious Assault.
How many Marines are aboard ANTs. Each gets +1A and fights round 1. Other land units wait round 2.
Amphibious only. Each: D:3 first strike vs shore bombarding ships & transports, up to 3 shots each, round 1 only. Cannot be targeted.
⚓ NAVAL / AIR
Aircraft attack ships in port (D:0). 1 round only. Facility AAA at D:3.
Naval units fire round 1 only vs land targets.
+1 def to scrambling fighters (not in rulebook — scrambling fights at normal values per §10.4; house rule only). Disabled by Japan Surprise Attack.
🔬 TECHNOLOGIES
Defender NT defends at 1 vs sub hits.
Bad luck for:
📊 COMBAT RESULTS
Results will appear here after calculation...
💾 SAVED SCENARIOS